• Game Dev Update!

    I've been able to put some more time into the game I've been working on, which is similar in style to I'm on Observation Duty and other games. I wanted to add more to the game loop though instead of just playing spot the difference and cycling cameras, so there is other things to do and require your attention other than just the video screen.

    You can see a video demo of it here:

    https://x.com/_a_bat/status/1799082504009527615

    So far the game has:

    -An anomaly system that is very easy to scale and add new anomaly types to. Takes seconds to add a new object in a level as an anomaly.

    -Progression system: New difficulties are unlocked once you beat a level

    -Difficulty system: Easy has less anomalies in the pool and no penalties for bad guesses other than a time loss. Medium adds a penalty that shuts down a random camera and you'll need to fix it. Hard has all anomalies in the pool to choose from and activate and the penalty gets worse for every wrong report; 1 bad report = 1 camera shut off, 2 bad reports = 2 cameras shut off, etc.

    -Report system: This is basically fully done and works excellent. I'm raycasting from the player camera onto the plane that the level cameras project to. From that I take the UV coords of the plane and translate it to the camera to fire an invisible sphere to check anomalies along the area the player reports. If multiple anomalies are detected, it only removes one.

    -Camera system: Cameras can be cycled between, they can be temporarily shut down and need to be fixed, they have a screen effect during anomaly removals, and more.

    There is still a LOT to come! I may offer some benefits for people who subscribe to me on here to get rewards in-game (and all supporters will be given a game code on release, no ETA on this though!)